Houdini Vellum Explorations
This project explored the dynamic capabilities of Houdini's Vellum solver for simulating realistic foam interactions. By generating random foam pieces with varying properties, I utilized Vellum constraints and forces to achieve visually compelling collisions and deformations. Additionally, Alembic data exchange facilitated seamless integration with Blender for further scene refinement and rendering. The final simulation showcases the potential of Vellum for creating complex, physically-plausible soft-body effects.